Flush Draw

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Sends queued-up commands in the command buffer to the graphics processing unit (GPU).



Flush Draw

Welcome to FlushDraw – Poker News Since its inception, FlushDraw.net has been one of the most widely-read online poker resources in the world. The site features some of the foremost experts in online gambling today and many of our investigative reports and stories have been featured by other popular media outlets and gaming forums. An open-ended straight flush draw, you will complete at least a straight by the river: 0.9 to 1 (54.1%) An open-ended straight flush draw, you will complete it by the river: 10.9 to 1 (8.4%) Average winning odds for one hand versus another most often comes up in tournament play.

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This method has no parameters.

Return value



Flush draw

Most applications don't need to call this method. If an application calls this method when not necessary, it incurs a performance penalty.Each call to Flush incurs a significant amount of overhead.

When Microsoft Direct3D state-setting, present, or draw commands are called by an application, those commands are queued into an internal command buffer.Flush sends those commands to the GPU for processing. Typically, the Direct3D runtime sends these commands to the GPU automatically whenever the runtime determines thatthey need to be sent, such as when the command buffer is full or when an application maps a resource. Flush sends the commands manually.

We recommend that you use Flush when the CPU waits for an arbitrary amount of time (such as whenyou call the Sleep function).

Because Flush operates asynchronously, it can return either before or after the GPU finishes executing the queued graphics commands. However, the graphics commands eventually always complete. You can call the ID3D11Device::CreateQuery method with the D3D11_QUERY_EVENT value to create an event query; you can then use that event query in a call to the ID3D11DeviceContext::GetData method to determine when the GPU is finished processing the graphics commands.

Microsoft Direct3D 11 defers the destruction of objects. Therefore, an application can't rely upon objects immediately being destroyed. By calling Flush, you destroy anyobjects whose destruction was deferred. If an application requires synchronous destruction of an object, we recommend that the application release all itsreferences, call ID3D11DeviceContext::ClearState, and then call Flush.

Flush Draw Vs Set

Deferred Destruction Issues with Flip Presentation Swap Chains

Direct3D 11 defers the destruction of objects like views and resources until it can efficiently destroy them. This deferred destruction can cause problems with flip presentation model swap chains. Flip presentation model swap chains have the DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL flag set. When you create a flip presentation model swap chain, you can associate only one swap chain at a time with an HWND, IWindow, or composition surface. If an application attempts to destroy a flip presentation model swap chain and replace it with another swap chain, the original swap chain is not destroyed when the application immediately frees all of the original swap chain's references.

Flush Drawer Pulls

Most applications typically use the IDXGISwapChain::ResizeBuffers method for the majority of scenarios where they replace new swap chain buffers for old swap chain buffers. However, if an application must actually destroy an old swap chain and create a new swap chain, the application must force the destruction of all objects that the application freed. To force the destruction, call ID3D11DeviceContext::ClearState (or otherwise ensure no views are bound to pipeline state), and then call Flush on the immediate context. You must force destruction before you call IDXGIFactory2::CreateSwapChainForHwnd, IDXGIFactory2::CreateSwapChainForCoreWindow, or IDXGIFactory2::CreateSwapChainForComposition again to create a new swap chain.


Target PlatformWindows

See also

Nut Flush Draw

A powerful draw that combines the open ended straight draw with a flush draw. This draw is also the most probably way to make the highest ranked made hand in poker: the straight flush. In theory, the open ended straight flush draw can make a straight with 6 possible cards and a flush with 9 possible cards. The high number of outs provides the player with nearly a third of the deck to hit a strong made hand. Against a pair, the Open Ended Straight Flush Draw is a favorite on the flop and has strong equity on the turn.
The Open Ended Straight Flush Draw also has strong equity against three of a kind, having more than 40% equity against one of the most powerful hands in poker. Therefore, it is generally recommended that players play OESFD as a strong hand on the flop. Most players will raise this flop and will be able to properly wager all the chips with this draw.
Also, an open ended straight flush draw always has the possibility of hitting the absolute nuts with a straight flush, giving it some power in situations where the flush and straight are drawing thin or dead.